Has anyone ever done any kind of interactive audio in their haunt?
A few times I've done an echo-cave effect and it has proven to be pretty popular.
I hung a small directional microphone in the cave over where people walk. The mike is run through an effects processor which is set on a stereo delay (echo) effect. This is then run back out of a set of speakers, one at each end of the cave.
As the victims are walking through the cave, they suddenly notice that whatever they are saying echoes all around thm. This adds another dimension to the experience, gives the illusion that the cave is much bigger than it really is, and gives people something to play with.
If you are all about throughput this could create a bottleneck, but it can also be a great distraction before something pops up and scares the @#$% out of them.
A few times I've done an echo-cave effect and it has proven to be pretty popular.
I hung a small directional microphone in the cave over where people walk. The mike is run through an effects processor which is set on a stereo delay (echo) effect. This is then run back out of a set of speakers, one at each end of the cave.
As the victims are walking through the cave, they suddenly notice that whatever they are saying echoes all around thm. This adds another dimension to the experience, gives the illusion that the cave is much bigger than it really is, and gives people something to play with.
If you are all about throughput this could create a bottleneck, but it can also be a great distraction before something pops up and scares the @#$% out of them.
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