Hey everyone,
Since this was my first posting up here, just wanted to say hi. I haven't been on here for some time since life got in the way. I'm an Over the road truck driver now but trying to keep up on the haunt side of things every now and again. I would like to open a haunt of my own maybe in the next 3 years in Dallas, Tx since I live about 165 miles from Dallas right now in a small town of Waskom, Tx. Yea, I would move to Dallas if I could get one up and running...
My question is: Is there a market for virtual haunt walk throughs? I mainly work on game making, 3d worlds and Ambient sounds and content packs for a company known as Garage Games who sells game engines and content packs for us Indy Dev people... for those who don't know what that is, it means we are small hobby game creators who are not EA or ID software Pro game makers, we don't do E3 (yet), but are small hobby like guys who make games in our spare time, striving to make the next big doom 3 like game hit.
I use the Torque Game Engine Advanced for all my games, and was wondering if a haunt walkthrough would fly? I'm interested in knowing before I begin throwing all my efforts and talents into making them for the public. My guess is no, but I'm not sure. I've been away from the business for 8 years now so that's why I'm asking here and now. My speciality is in Ambient sounds and music for moody scenes in games... I actually have 4 content packs:
http://www.garagegames.com/products/89/
http://www.garagegames.com/products/323/
http://www.garagegames.com/products/324/
http://www.garagegames.com/products/325/
Which are all marketed through Garage Games there. I'm wanting to take that Ambient talent too and start making Haunt CDs for haunted houses and specialize in games as well as haunt soundtracks plus if this works, do the virtual haunt walkthroughs.
What is a virtual haunt walkthrough? In my eyes, I wanted to make a model of the haunt that the customer has in mind. Or maybe, a new haunt to replace the older one... this way we can try scenes out and lighting, sounds and actor placement before the haunt even gets a dime put into it. This way, you can best place everything in the haunt (lighting, sound, effects, actors, etc) and see how it will work out before you invest some $100k or better into a haunt idea.
I don't know, I've had over 30 haunt attraction ideas, ranging from Area 51 like bases to Spider lairs and everything in between. Do you think this would sell? or maybe the Ambient sounds since I am already grounded in audio production? I honestly want to do this haunt and game stuff full time and be paid for what I love to do. I have step one done with the Ambient packs moving on their site... now for step 2... the virtual haunts. What do you guys think? Good or bad idea?
Thanks for all the feedback good or bad...
Will Zettler
Waskom, Tx
dlstorminc@yahoo.com
Since this was my first posting up here, just wanted to say hi. I haven't been on here for some time since life got in the way. I'm an Over the road truck driver now but trying to keep up on the haunt side of things every now and again. I would like to open a haunt of my own maybe in the next 3 years in Dallas, Tx since I live about 165 miles from Dallas right now in a small town of Waskom, Tx. Yea, I would move to Dallas if I could get one up and running...
My question is: Is there a market for virtual haunt walk throughs? I mainly work on game making, 3d worlds and Ambient sounds and content packs for a company known as Garage Games who sells game engines and content packs for us Indy Dev people... for those who don't know what that is, it means we are small hobby game creators who are not EA or ID software Pro game makers, we don't do E3 (yet), but are small hobby like guys who make games in our spare time, striving to make the next big doom 3 like game hit.
I use the Torque Game Engine Advanced for all my games, and was wondering if a haunt walkthrough would fly? I'm interested in knowing before I begin throwing all my efforts and talents into making them for the public. My guess is no, but I'm not sure. I've been away from the business for 8 years now so that's why I'm asking here and now. My speciality is in Ambient sounds and music for moody scenes in games... I actually have 4 content packs:
http://www.garagegames.com/products/89/
http://www.garagegames.com/products/323/
http://www.garagegames.com/products/324/
http://www.garagegames.com/products/325/
Which are all marketed through Garage Games there. I'm wanting to take that Ambient talent too and start making Haunt CDs for haunted houses and specialize in games as well as haunt soundtracks plus if this works, do the virtual haunt walkthroughs.
What is a virtual haunt walkthrough? In my eyes, I wanted to make a model of the haunt that the customer has in mind. Or maybe, a new haunt to replace the older one... this way we can try scenes out and lighting, sounds and actor placement before the haunt even gets a dime put into it. This way, you can best place everything in the haunt (lighting, sound, effects, actors, etc) and see how it will work out before you invest some $100k or better into a haunt idea.
I don't know, I've had over 30 haunt attraction ideas, ranging from Area 51 like bases to Spider lairs and everything in between. Do you think this would sell? or maybe the Ambient sounds since I am already grounded in audio production? I honestly want to do this haunt and game stuff full time and be paid for what I love to do. I have step one done with the Ambient packs moving on their site... now for step 2... the virtual haunts. What do you guys think? Good or bad idea?
Thanks for all the feedback good or bad...
Will Zettler
Waskom, Tx
dlstorminc@yahoo.com
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